

Built from the ground up using Epic’s Unreal engine and our proprietary narrative engine, this game showcases our team’s evolution in creating thought-provoking story-rich adventures. Kevin Bruner, Founder of Dramatic Labs said:Īs fans of Star Trek, it’s truly an honor to be crafting a story which puts players right in the heart of the action, where significant choices and decisions will affect the entire narrative. The game will allow you to immerse yourself in a Star Wars universe that features both new and returning characters through a variety of dialogue and action gameplay to determine the course of the story. Both of them are trying to unravel a sinister mystery involving two alien civilizations on the brink of war. You will assume the role of two principal characters, First Officer Jara Rydek and Engineering Crewperson Carter Diaz who are stationed aboard the U.S.S RESOLUTE. For more information, check out the game’s official website, and for even more coverage of Summer Game Fest be sure to keep it locked on COGconnected.Star Trek: Resurgence will be an interactive narrative video game that tells an original story set in the era shortly after the events of Star Trek: The Next Generation.
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Star Trek: Resurgence is set for release later this year on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and the Epic Game Store.

It feels like its own, brand new story within the established universe and I can’t wait to see where it boldly goes. Resolute – that is comfortably familiar, using hallway designs from the TNG era, while their uniforms are more reminiscent of Voyager. Aesthetically, Star Trek: Resurgence has a ship – the U.S.S. I ran the clock almost to the very end before having to decide, and never have I felt that kind of emotional pressure on my shoulders from an A or B choice before. The weight of that forced-choice felt heavy. I managed to do so – to a point – until things grew heated between both parties and I was forced to make a decision – with a time limit no less. As a captain, I was told to remain neutral during the resolution of a conflict.

That kind of character consistency can be rare in games with branching dialogue options, but the fact it stayed true to these characters had me even more engrossed in the experience of Star Trek: Resurgence. Rydek and Diaz Shine as Compelling, Complex Characters I could see each character saying those lines and delivering them without it feeling like a jarring departure from their established personality. Nothing feels like it’s the wrong, bad, or evil answer. What I like most were the multiple dialogue options that presented themselves. It doesn’t feel like an awkward exposition dump, but rather a proper foray into the Star Trek universe. The writing was everything you would expect from a team comprised of 20+ members of Telltale. He is like a blend of Harry Kim and Geordi La Forge Exploring the story set before them, I was genuinely disheartened when my time with Star Trek: Resurgence came to an end because I needed to know more. He wants to move up the ranks and he perfectly represents someone eager and willing to prove themselves. Petty Officer Diaz is smart, relatable, and down to earth (figuratively, of course) He genuinely likes and believes in the Federation. Star Trek: Resurgence is Comfortably Familiar yet Dynamically New
