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Syphoner processing madmapper
Syphoner processing madmapper











  1. SYPHONER PROCESSING MADMAPPER MAC OS X
  2. SYPHONER PROCESSING MADMAPPER SOFTWARE
  3. SYPHONER PROCESSING MADMAPPER CODE

Then I hard-coded the vector angles, allowing for a noise-generated variance. I already have some experience with Syphon which work like a charm with a great range of softwares from Quartz to Modul8.

SYPHONER PROCESSING MADMAPPER SOFTWARE

I want to send the output to a projection mapping software (MadMapper) to project the game on the environment. I know there must be a database of contour lines that one can pull from and do this process computationally, but for time and simplicity I used pencil and paper and sketched out an analog grid over the topography of nearby Torrey Pines State Park (yes, not my first project inspired by Torrey Pines!). Hello everyone, I'm developing a little game on Unity using Kinect and the Zigfu plugin. In Dan’s (can I call Shiffman, Dan?) tutorial, the vectors are created completely randomly with Perlin noise, but I wanted these vectors to be based on topographic contour lines. To create the Perlin noise flow field, you create a grid of vectors, and through this field of vectors, particles pass through, “guided” by the direction and magnitude (length) of the vectors. This helps enable natural-feeling smoke and water flows, for example. This repository provides you with Processing sketches that create syphon servers, which are then able.

syphoner processing madmapper

Perlin noise, introduced to me by my classmate Ella, is a type of computational “noise” that appears less random and computer-like, and more from the realm of nature.

syphoner processing madmapper

what this means is that the default baud rate is 115200 - arduino and processing. And actually, his coding challenge on Perlin Noise Flow Fields forms the vast majority of the basis of my code. The default settings for the bluesmirf mate silver are: 8N1 at 115.2 kbps. I was also helped along by the wonderful Daniel Shiffman whose video tutorials take you through creative coding in P5 and Processing in a most engaging way.

SYPHONER PROCESSING MADMAPPER CODE

I’ve been quite inspired by generative art, and a great resource is the website of the Generative Design, Creative Coding on the Web book, which includes a ton of beautiful examples along with direct links to their code in P5.js.

SYPHONER PROCESSING MADMAPPER MAC OS X

Below is a bit about the process of utilizing Processing to create generative art, Arduino to receive sensor inputs, Syphoner, MadMapper, and good ol’ fashioned 3-D printing to bring this concept to life. Syphon is an open source Mac OS X technology that allows applications to share frames - full frame rate video or stills - with one another in realtime. This project was created during the Gray Area Creative Code Immersive, and exhibited in the Gray Area Artist Showcase in New Art City during San Francisco Design Week. Microsoft Kinect + Processing + Processing.Sound + Syphon + VDMX + Madmapper Projection Mapping - GitHub - sojoonsup/Kinect-Sound-Color: Microsoft Kinect + Processing. And not just a beam of light, but a light the flowed according to the topography of its birthplace. I was interested in this strange world, and conceived of a kettle that pours light.

syphoner processing madmapper

What if our everyday objects had curious behaviors? What if they had personalities, reactions to their environments, or memories of their own lives, from creation to disposal?













Syphoner processing madmapper